Such details make me happy and that's why I wanted to implement as much as possible.Īfter a battle the battlefield should also look like a battlefield. This makes the shields unusable for melee combat and the enemies will drop them after a few seconds. So in Roma Invicta there are no fire-arrows that do more "damage" or similar nonsensical and illogical garbage.Ĭonversely, the Legionnaires' thrown pila get stuck in the enemy's shields. Of course as a hobby game developer I'm not a professional historian.īut I try to deal with the respective topic at least above the Hollywood standard. However, the probabilities are affected by his current stamina. If this doesn't work maybe his armor could save him. If he is shot at or gets hit he has a chance to block or dodge with the shield. At Roma Invicta one is simple.Ī soldier is either alive or not. Was seemingly set in stone by titles like Command&Conquer or Warcraft back in the '90s.įew games dare to deviate from this convention and design a 'real' damage model. The standard for troops to have hitpoints and for those to be indicated by a green bar above their heads However, these can easily be switched on and off.Ī similar concept applies to me at hitpoints. In the case of morale and stamina unfortunately I couldn't prevent this from being displayed via status bars. If a fighter still has his shield in hand he can use it to block attacks - if not, then not. If he has three spears left in his hand he can shoot three more times. That's why Roma Invicta only has them when there's no other option.įor example a ranged fighter's ammo is not indicated by a bar above the head. I don't know about you but floating UI elements over the soldiers always killed the immersion for me. My design principles for Roma Invicta Less interface, more immersion Want to skip one or more of the features above? Just hand it over to the AI and play the game exactly as you like. From time to time a name or two will pop up among the ranks of talented newcomer pilots that might be familiar to those interested in history.So train them and order them wisely to your squadrons so they can take up their duty in the skies. Each pilot comes with his individual portrait and a given talent that needs to be transferred into skill.Individualize your squadrons and every single aircraft with custom paintings and insignias.Manage your airfields and squadrons to make them as effective as possible.Hire manufacturers such as Fokker or Sopwith to produce airplanes and even to let them develop new models that are able to compete with the constantly advancing technology of your enemy.From reconnaissance missions to front patrolling, strategic bombing and balloon hunting, it is up to you to use your resources wisely and stand up to the enemy.Provide your airfields with machines and pilots and send them on missions that support your overall war strategy on a persistent 10.000 square kilometers wide gameworld fully simulated in real time.Take direct control of any plane at any time and prove yourself in easily accessible but challenging dogfights with detailed damage models.So I decided to dedicate my life completetly to game development. The unforeseen responses were amazing and Of hard work and just wanted to experience the process behind releasing a game. I built it besides my regular job in two years In early 2022 I released my first complete game Roma Invicta on Steam. The name under which I wanted to design my web presence was also clear to me. Since I was living in the district "Puntigam" in the city of Graz at the time, With courses on Udemy and Youtube tutorials I was able to make progress quite quicklyĪnd slowly started to create the games I always wanted to play myself. Two decades passed before I finally stumbled across the GodotĮngine and finally dared to rediscover this great hobby and finally started learning how to code. I found that extremely funny but always quickly reached the limits of the engine and thus never managed to implement my ideas properly. As teenager I started building small games with the drag&drop applications from Clickteam.
0 Comments
Leave a Reply. |